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Starmade shield capacitor
Starmade shield capacitor












  1. Starmade shield capacitor mod#
  2. Starmade shield capacitor update#
  3. Starmade shield capacitor Patch#
  4. Starmade shield capacitor mods#
  5. Starmade shield capacitor free#

Starmade shield capacitor update#

The universe update is well underway and the code bases are now so different that any change on the old version takes a lot of time because of migrating. I'm still alive and want to finish the game, but I'll leave the source for the community for now. (since I can't work on it until I have enough money to not have to work on other projects for a while)

  • StarMade will go Open Source for the community.
  • There will be an actual game update and more news within the next few days. schema, the Schine crew, and the StarLoader Team & Community.Ī SSL cache issue has caused the launcher to think that the certificate is expired. Special thanks to the StarLoader Team & Community as well.) (special thanks to all the people working on the code already, enabling new updates.

    Starmade shield capacitor free#

    If you like to contribute, please feel free to send me (schema) a PM in the StarMade discord. The code is currently open on an invite-based system until we made sure that everything is in order. Check the StarLoader discord for tutorials. The modding API is a work in progress and subject to change, but many of the core systems are in place. Servers may still experience a few bugs, however, but hopefully not many.

    Starmade shield capacitor mods#

    Joining modded servers will automatically download the mods needed to join. Note that there may be some bugs, please report these to the StarLoader discord

    Starmade shield capacitor mod#

    There is also an addition of an in-development mod loader. Defensive effects (such as armor chambers and innate defenses from the BlockBehaviorConfig) are now functional. Fixed an issue where all defense ratings were multiplied by zero.Effects and defenses now use a more straightforward formula, where the defense rating subtracts a percentage of incoming damage in the corresponding offensive effect type.Made factory progress bars not factoring in the Factory Bake Time chamber.Fixed the "Require authentication" being enabled by default, making people unable to log into single player without uplink.It fixes a few bugs, as well adds a mod-loader. schema & the Schine Team, the mod-launcher team, and contributers.Īs announced this is a minor update by the community, already using the opened codebase. We're also getting the bug tracker back up, and will likely make a fresh start to clean up and to not overwhelm newcomers. If you would like to contribute, please send me a quick DM on discord Since it's not a small project, it will take a little until things take off. We have gotten some new contributors on the repository of the code. Added notification dialog when joining a server that has mods enabled Fixed weapons dealing 1/3rd of their intended damage Fixed customBlockConfig being ignored when mods are enabled This is a small update, that fixes some issues with mods as well as balane: If you are interested in getting access to the source code, feel free to message me (schema) via Discord.Ĭommunity Update from the Mod-Launcher Team: Some smaller fixes, and one major bug where block ids where desynced between client and server Fixed turrets being unpowered if a single turret lost it's rail docker If you like to get access to the source code, just PM me on discord, and I'll add you. Fixed issue with game freezing when relogging from a server First selected entity will no longer be pinned as AI target Changed credits to be a long, so you can have much more credits capacity: ((shieldBlocks*3.5)^0.66666)*350-recharge: ((shieldBlocks*5)^0.Here is another update brought to you by the community. It's dependent on the amount of shield Blocks placed on the structure.

    Starmade shield capacitor Patch#

    This new value (introduced on the patch 0.09378) determine the time in seconds the shield start to recharge after a hit. Taking this in to knowledge, you can calculate how many Dispersers you will need to reach a certain recharge rate. The more shields you have, the higher the recharge rate. while with 4 dispersers the fifth will provide around 200 point of shield. With already 130 dispersers, the 131 will only add 40 point of shield. Moreover, the more dispersers you have, the less the profit of each new block is important. However, do not add too many dispersers as it will demand huge power and will put a strain on your power supply. Note: The more dispersers you add, the higher the shield rating of your ship will be, and more dispersers will buff the recharge rate of your shields. Once this is depleted, as stated earlier, it will take a few seconds to start recharging. Now, if you enter fly mode you will see a second blue health bar above your own health, this is how much health your shields have left. Simply place the block somewhere in your ship, power it, and tada! You are now protected from incoming enemy fire.














    Starmade shield capacitor